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just a quick blurb.. Steam currently has a Rockstar Week going on..
pretty much getting all the games from Rockstar studios for like.. the price of one.
Grand Theft Auto
Grand Theft Auto 2
GTA 3
GTA Vice City
GTA San Andreas GTA 4 GTA Episodes from Liberty City
Bully
Max Pane
Max Pane 2 Midnight Club 2 (one of the best arcade racing games in my opinion)
Manhunt
Wild Metal
that’s 13 games for $40bucks…
what surprised me was that they even include up to the most recent title “GTA4 – Episodes from Libery City” which recently sold for 30bucks on its own.
to me, you’re not just buying 13 awesome games, you’re getting to watch and experience how a game grew through the years to what it is today (GTA series), which is awesome since there’s so many iterations.
ok so i just read this amazing article “Opinion: Be Wary Of The Innovation Bandwagon” (you guys should read it too!!) … and i thought i’d write down my thoughts about it, as i find every bit of that writeup very relevant to many aspects of my personal endeavors.
The writer basically says that you don’t necessarily need to come up with an entirely new ‘innovative idea’ for your game to be ‘successful’…and he talks about the 2 kinds of developers, “clean-slate” types and “reactive” types…
In a blog post from a few years ago, Warren Spector said there are some innovators who are the “clean slate” guys who come up with these borderline crazy yet ingenious new game concepts that nobody has ever heard of before. Not only can they come up with the ideas, but they’re also able execute on those ideas by creating a game that’s truly compelling.
But Spector said that he considers himself more of a “reactive” guy — he plays existing games, gets annoyed with their shortcomings, and comes up with his own game that fixes the problems that he identifies.
see video here
An example i can think of as “crazy yet ingenious new game concepts” would be the student-project-gone-professional “Portal”. What game can u think of?
…and i completely agree with the writer in regards to the innovation bandwagon.
I finally learnt what “type of developer” i can identify myself as..”reactive” (yesh, i consider myself a game developer already! wahaha) …if you read back at my rants from earlier (months/years), you will notice that i’ve done just about what a “reactive” person does. Play games, get annoyed, and improve upon those aspects. Only piece missing is actually executing, which i’m quite limited to as of now because of my education & my experience (i even made a post some months back to look for programmers to help me!).
I have friends that knows me not to complete games (not finishing/playing all the way through) and this is probably the reason…on my end, i just play the game to explore and see what the game has done and is about, why people recommend it, why the love it, why they don’t like it, and take notes! x]
A good place to find games would be Steam, there’s tons of demos available there, and demos are pretty much all you need. oh and there is the Xbox Live Arcade (XBLA) community as well (although i don’t have an xbox).
My favorite piece to take home from his writeup is the notion that
Most great games aren’t based on brand new, ground-breaking ideas. More typically, great games come from someone who has skillfully identified where existing ideas need improvement or further attention, and can execute on those observations.
I think he should have added something about sequels in that regard…everyone knows that the idea of a sequel to anything (game/movie/tv show) usually ends up on the two extremes as ultimate failure or epically successful, and i’m pretty sure these people making the sequels must have done some kind of research on their originals feedback.
Game creators should still absolutely take risks and pursue innovation.
Now that is what i call Art.
Some day, reaaal soon, i’m gonna execute my ideas…stand on the edge of the cliff and risk plunging into the waters far down below!
Look out world, i’m coming to get ya!
with the recent Starcraft 2 Beta promotion, people that pre-order the full game, will receive a beta key as a bonus, amongst other bonuses for pre-ordering.
and the numbers are showing already.. just last weekend, i saw no higher than 13000-15000 beta players on a friday night/saturday night, and this weekend, that number has doubled to over 25000.
many on the Starcraft 2 game forums are saying they’ve gone ahead to pre-order to get the beta key so they can play now…contributing to this sudden growth in the beta community.
if you do the math, that’s roughly around +10k players, we can assume such a big number because of pre-orders, that’s a lot of pre-orders already…and it’s only the first weekend.
the pre-order is a mere $5 , and with numbers like this, Blizzard is already banking in gold for a game that is just in beta form…pre-order will “upscale” to a further $50 or so when the game does launch.. since a pre-order secures the future product purchase.
Blizzard Entertainment’s phenomenal video game/MMORPG (Massively Multiplayer Online Role Playing Game) “World of Warcraft” aka “WoW” has recently released new downloadable content (DLC) for the player community.
This brand new virtual game item is a “Celestial Steed” or virtual Horse, that players can use to ride across the virtual game worlds. That’s all it does apparently, it makes your character travel quicker around the game.
and it costs $25.00 to purchase and download to your game account.
According to the reports/writeups on other websites, 4 hours in after the item was released (it was released around 9 or 10 in the morning), the Download Queue was already at 80,000 players..and rising.
4 hours, 80,000 units sold @ $25.00USD each. $2 million dollars by lunch break.
There’s alot of hateful comments and such circling this as well, something like “why so expensive? who would pay that? i could use that $25 so much better than a virtual horse.” Answers return with “It’s the person’s money, not yours. They decide not you.”
So, 80,000 players sounds CRAZY A LOT already.. but looking at it, the total online community stands at over 15million players (last i read reports of “14 million WoW players” couple years ago)..so 80k players is nothing really…instead, it does show that yes, the majority of players do feel that the item is not worth spending for. Nonetheless, it’s still $2million in 4 hours. Let’s see how many of us can say they even make $1k in 4 hours.
just read a bit ago how the Industry had an average loss of 4% in salaries..and the difficulties they faced in the past year..
but look now!
sales have gone up! “Up 6% with PS3 (Playstation 3) making the most of that..”
The top ten console retail software titles for March 2010 are as follows:
1. God of War III (Sony Santa Monica/SCEA, PS3), 1.10 million
2. Pokemon SoulSilver (Game Freak/Nintendo, NDS), 1.02 million
3. Final Fantasy XIII (Square Enix, PS3), 828,200
4. Battlefield: Bad Company 2 (DICE/Electronic Arts, Xbox 360), 825,500
5. Pokemon HeartGold (Game Freak/Nintendo, NDS), 761,200
6. Final Fantasy XIII (Square Enix, Xbox 360), 493,900
7. New Super Mario Bros. Wii (Nintendo, Wii), 457,400
8. Battlefield: Bad Company 2 (DICE/Electronic Arts, PS3), 451,200
9. Wii Fit Plus w/ Balance Board (Nintendo, Wii), 429,600
10. MLB 10: The Show (Sony San Diego/SCEA, PS3), 349,200
These hardware sales are most interesting to me..for example it shows that there’s like an average of 300,000 new homes to purchase a PS3 each month! More and more families are having the gaming console at home, which means a constantly growing community, which means more love for the gaming industry!
and just look at the number of people now with a Wii in thier homes…550,000 more in just a single month of March.. wow. o-o
recently been reading up some resources for animal fur for an animal texture project im working on, and i came across skunks, and now..i’ve found a new love for these commonly despised creatures.
they are adorable.
at least the domesticated skunks are.
it seems to be getting more common for humans to adopt skunks as pets, and it appears that if raised from young under human care, they become really affectionate pets…aside from being just gorgeous with their fluffy black-and-white fur patterns! Skunk-experts are saying that Skunks are a lot like having a cat as a pet!
Pet skunks don’t spray, because they have been…fixed.. hence they don’t have that awful odor that everyone associates these poor animals to.
i wants one!!
Please watch these videos for the greater cause! More luff for these outcasts x]
I’ve finally received my official Starcraft 2 Beta Invitation from Blizzard Entertainment!
Millions and millions around the world have all but been anxious to get a chance to participate in this beta, only mere thousands worldwide has actually got their golden tickets in thus far.
The beta has been running for about 2 months in now, having launched around Febuary this year, with beta access keys being valued at over $300USD on EBay…look at how crazy people are about getting this game! So it comes naturally to be this hyped about getting your very own beta invitation..!
Hmm.. i wouldn’t mind selling the account..i could use the money better hehe and i’m not sure i’ll have enough time to fully participate with all my homework piled up here.. x]
Who says you can’t make a living from Video Games? hehehe.
That’s also just average salaries from working in the industry, i don’t think they take to account outside work like casual games (iphone apps/facebook apps/web games) x]
Crytek studios is at it again, after showing off another outstanding CryEngine 3 Tech Demo at GDC, they’ve also left us with a brilliant game trailer..giving us a glimpse of the game’s post-apocalyptic New York city.
I for one absolutely love this trailer, it definitely holds true to Crytek CEO Cevat Yerli’s cinematic game approach…using a very dramatic sequence, coupled with a heart-warming soundtrack, it builds a powerful emotional response in us as we watch it. In the mere 1 minute, we already get attached to the soldier character the short cinematic focuses on, it’s beautiful. The “common trailer” would be to show how bad-ass your new game is going to be, with action packed sequences and guns blazing, but very very few games take on this cinematic-emotional approach..Crysis 2 being one of these (other games that have done it is Bioshock 2, Final Fantasy series).
Crysis 2 is looking fantastic needless to say. It’s ranked #1 on the GT Game Rank (i’m assuming #1 hyped-for) out of over 9000 other games, that shows alot lol. The new game is a depart from the original game’s lush tropical island environment, and now takes place in an urban landscape, New York City. The game is being built on the new CryEngine 3, which is “optimized” for consoles (booo.. dumbed-down engine from the original pc-power-oriented CryEngine). It still looks awesome, but i feel there’s something lacking/missing when i saw the tech-demo D: there’s just no same “oomph” i get from back when they demoed the first CryEngine. The only “new tech” i really digg is the new dynamic texture blending feature…something i’ve never seen before in any other game (maybe it’s been done before, but not in any of the games i’ve had the chance to explore).
Anyhows, enjoyyyyyyyyy the beautiful Crysis 2 trailer! I believe the trailer is all in-game real-time footage, not pre-rendered cinematic, which shows off just how powerful crytek’s game engine is…
really motivating video, showing us the awesome studio of Epic Games, people responsible for the leading industry game engine “Unreal Engine”, also responsible for the award-winning “Gears of War” games.
the video has Cliff Bleszinski (aka “Cliffy B”) giving some basic information regarding the studio, as well as ways to get into the industry x]
gosh.. i’d give anything to work with Epic Games, just look at their facilities and offices! -dreams-
especially look at Cliffy B’s office…! tht’s pimp!
A recent release of DLC (Downloadable Content/Expansions) for Infinity Ward’s “Modern Warfare 2″ makes 2.5million sales (at $15 a pop) in just the first week, with 1million of which was sold on the very first day of launch (for xbox360).
plain Awesome. @_@
Well, to put into some perspective, the single title alone (MW2) already sold over $1billion net in sales (eat that, Avatar!)..there’s numbers around confirming a constant average of 20 million players online at any one time, worldwide..so 2.5million sales for just DLC is small in that sense, but for ANY game DLC to even manage 1million in sales is already painstakingly impossible…
in my personal opinion, i’m not really sure just what’s so hot about Modern Warfare 2′s multiplayer. The singleplayer campaign is short, but it does deserve a hand or two for its presentation..the sales though is because of the multiplayer, but really, isn’t it just another war-themed-first-person-shooter? i could be wrong x] (i’ve not had the chance to play the game yet)
hay, but the world plays it, loves it, and even wants more content (DLC)…i’d work to make it happen.
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