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2010 June | PencilGym.com

Archive for June, 2010

Hmm .. i wanna start a new category of blog, where i upload articles that i find particularly inspiring and/or useful from my GameDeveloperMagazine..hopefully readers (that don’t yet have a subscription to the mag) would find it beneficial! I also think it would be great for me to have archives of my own favorite articles =)!

Today’s article reflects on social games phenomenon Farmville!

Enjoy, Clik to zoom in:

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geez summer is whizzing by.. already july now and well into the summer class session..

so many things want to get done “in the summer” , been lazy to squeeze time to blog D:

well .. recently had a small taste of success with Games..in a way i guess. made money from games, a first for me, and definitely not the last! If anything it’s more motivating and inspiring for me to continue pushing through these tough waters.

So i decided to give up completely on a video game i’ve been playing on-and-off-over-breaks for the past 2 years or so…gave up the game account, and sold these virtual game assets for real cash, in USD. It banked me a decent total $1700USD. It’s time to move on, time to get serious, i’m about to graduate and finally get my foot (someway or another) into the harsh and cruel & yet gratifying world of Game Development.

$1700 is nothing, it barely pays my rent and keeps me alive/feeds me for a month. But considering, it’s $1700 from one game alone, it shows me just how potent the game market is. People will do anything, and pay anything, for something they are this passionate about. This is the very reason and example why the very commonly used “Free-To-Play” model is used…hundreds and hundreds of MMORPGs (Massive Multiplayer Online Role Playing Games), especially strong in the Asian market, all advertise as “free-to-play” games, but they all have their own in-game cash shops or Premium Item virtual stores, where players can purchase additional virtual goods for microtransactions, say $5 for a special character armor set, or virtual pet. It’s a very successful business model. These game companies earn in the Millions of monthly revenue (example would be Nexon). Of course, you first need a strong playable game, otherwise no one will even patronize your virtual game goods.

I still havn’t decided what i want to spend this money on, some thoughts include bribing my friends to work with me to develop my facebook game, buying a 55” tv, or a new computer.. :D

Hey, i just sold my video game for $1700USD, of course i’m excited about it! lol… No, it’s not a collection of “10 old games that i don’t play anymore and i sold those”…. i sold, my game account, for one game.. and i’m very glad i did, it’s time to move on and get focused on the real world and my real passion, making games!

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wow. so i just saw an incredible video of a Samsung Event, where they did an installation and projected 3D material on an old Dutch building, as part of their ad campaign for their new 3D HD LED Televisions.

that video, perked my curiosity instantly, and i spent the past straight 3 hours now just reading up more and more about this “3D Projection” technology, and it’s not that new, even though i only just saw my very first 3D Projection video. There’s been other “attempts”, or projects, in similiar fashion, but i think this recent Samsung is one of the best and strongest examples of the technology.

Yes, 3D Projection, as in watching 3D stuff in realtime, without the need for “3d glasses” …it simply works. After digging more into this tech, i noticed that the effect is the best/strongest when the environment is at its darkest. Like street lights should be turned off, surrounding buildings or malls should also have their lights all turned out so the area is as pitch dark as you can get.

i personally enjoyed how “the average person” is shown fully appreciating Technology..they gather around public areas and smile and laugh, having a good time with what this kind of advanced technology can bring them. It’s amazing.

Check out these collection of videos of 3D Projection Mapping..it will blow your mind.


On the site of a thousand years of violent history, ACDC were pitted against Iron Man in a ground breaking architectural projection mapping project. The front facade of the Great Keep at Rochester Castle, was brought to life using the latest in 3D animation techniques. This onslaught of the senses, saw the castle confront it’s ultimate challenge. Warping, morphing, spewing and collapsing before the audiences eyes. Let there be rock!

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