Room Environment II (Low-Poly)
here’s my work for an Alter Room environment project.
Texture/Poly budget were determined at the beginning of the project.
what you see here is View Port shots from Maya, so there’s no rendering here, everything here is baked in.
i believe this relates to how game engines will take 3d work and show up after the game engine does “it’s thing”. i had fun again working on this project!
learned alot more about baked lighting techniques and environment texturing (which differs somewhat from prop/character texturing)
Comments and opinions welcomed.
(clik for full view)











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