Archive for the “Inspirations” Category

stumbled upon yet another really inspiring article.

Desktop Tower of Money

Flash game Desktop Tower Defence(DTD), now averages millions of visitors a month. The flash game itself is nothing over-the-top fancy, rich visuals, that require intensive hours of hard work to develop or produce. All you need is a good game concept, that’s simple, elegant, and, most importantly, addictive and easy to catch on to. Oh, and even better, make it the most easily accessible as you can.

This single game alone, DTD, brings in, quote “4 figures” a month, for just being a website. The revenue comes from Advertisement campaigns on the site, and being such a popular website that gets 20 million visitors a month, it’s not hard to see where all the Ad money comes from.

This is so motivating for me, personally. I’ve gone through the full process of creating a Flash-based game from scratch already, and it’s playable on this site too. Yea, my creation’s amatuer, and really not that great..just .. a start.

But, i do already posses the skills and fundamental knowledge of Actionscript(Flash) that i will need the next round to create another game. A plus for me. :D

After reading that article (which, is now 2 years old, so who knows just how much BIGGER the revenue has gotten by now), i am now further motivated to sit my ass down, and polish up my Flash skills and create another game.

There’s thousaaands of flash-based game websites and thousands of other flash games, and not every one is successful overnight. This is just the way of the Gaming field. You try, fail, and improve. Just remember to be humble, and listen to any critiques or feedback you get about your project..it’s the best & fastest way to grow.

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Check out this custom Unreal tool (or Maya?), that the team working on Project Offset has for building their environments.

Why can’t texturing in Maya (or 3DS Max) be this way ? Paint direct on our models…shadows, cracks, bumps, layered.. gosh..directly onto our model, in real time. Be gone, UVing! ;x

Watch the vid! (..and drool)

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this is another game that examplifies just how much room there is left, to innovate the way we play our games today.

Here’s Fez, a very very simple looking game, that’s not key on “epic visuals” like Gears of War and Crysis, but still, very epic in it’s presentation and design. Fez combines the very classic days of gaming, side-scroll platforming, like Super Mario World, with a modern “3d game” system. At first it might take a while to get a hang of “seeing” into the game world, being such a rare and, new, way of playing a game. But after getting into the mechanics, this game brings out so much creativity in the design, its not easy to mock up a side-scroller that has to work when viewed from a different perspective. Gah i’m terrible at explaining it, but once you seeeee this, you’re gonna be Wowed yourself.

I love games like these, bringing new fresh concepts to our gaming world…a good break from just another ‘blockbuster epic game’…games like World of Goo, PixelJunk Eden, Mirror’s Edge..etc..it’s not always about a super high-res high-quality artful game. Good art/visuals don’t make good games, just the same as being good at a tool does not make you a good artist.

Enjoy this video of Fez!

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Stumbled upon another article while researching lol…here’s more proof to why the Gaming industry is so captivating and amazing to get into.

For many ‘normal people’, stop bluffing yourself to think of stereotypes the moment you here “Games” or “Gaming”. You’re losing out on one of the strongest Industries in the world, and we’re still growing. For me, and the ones doing business in this industry, it’s all about the revenue & profits, while at the same time enjoying our work in this ‘fun & colorful’ industry. You don’t have to be a “gamer” to work in this industry. There’s so many aspects to this field, that so many of us won’t think of right off the top of our heads. You could be a lawyer and still be heavily involved in this industry, or a Marketing/PR manager, or even a musician.

Read this next article, it’s really worth your time.
The Green Sheet: September 22, 2008

Reportedly, Nexon America rakes in $1.6 million a month on microtransactions. Its game cards in Target Corp. stores are said to be behind only Apple Inc.’s iTunes cards in popularity.

Take note the date of this article, 2008. Global economic crisis? 1million a month?

The article references a few other successful MMO companies, and as usual, uses WoW (World of Warcraft) as one of it’s main references. Yes yes, it’s not easy, to simply start your own MMO, and hope it will achieve this kind of success. It’s a big big big picture to setting up an MMO, not to even talk about running and maintaining it after launching the game. But is it worth that hardship in the early days? heck yes.

Again, not every MMO (there’s over a thousand or moreeee MMOs worldwide, some quiet ones included, just do your research you will be surprised) is going to be making this same amount of giant revenues, some even completely shutdown after a short period of time. But it does not mean ‘dont try’…if there’s a will, there is a way.

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here’s a video i came across..

an inspirational video for me and artists alike..the chosen canvas of choice is unique on its own too.

Enjoy.

and feel free to share your thoughts about this short by leaving a comment :)

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