Mirror’s Edge has finally arrived on “the most powerful platform around”..the PC.
Mirror’s Edge is a unique first-person action adventure where players are introduced to Faith, a ‘runner’ in a world where communication channels are highly monitored and the movement of information is closely watched. When Faith’s sister gets framed for murder, Faith finds herself on the edge of the city, on the wrong side of the law. The PC version of the game uses the NVIDIA® PhysX™ physics engine to bring the world of Mirror’s Edge to life with real-world visual effects of wind, weapons impact, and free-motion movements.
Featured on the front cover of over 40 gaming magazines in 2008, Mirror’s Edge also won numerous critic awards including the Game Critics Award for “Best Original Game” and the IGN award for “Best Action Game” at E3. Mirror’s Edge was developed at EA Digital Illusions CE AB (DICE) in Stockholm, Sweden.
I love the art style in this game.. seems like there’s quite a bit of use of Ambient Occlusion (a rendering technique i recently learned from my previous Games class
)..and i have a thing for anything AO..hehe.
Well waiting to get my hands on this, i have and played through the demo on the PS3 system, and it was a great experience, too bad it was only a demo..im really interested in seeing how the devs pushed the level designs to fit this really unique and different gameplay system. Level design is key for a game like this one..a complete understanding of the game engine’s abilities as well as the game’s virtual space i bet, was something the level designers had to grab a hold of in developing the levels.











Entries (RSS)