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Texturing | PencilGym.com

Posts Tagged “Texturing”

Here’s the final Room modeling project i worked on earlier this semester, which i’ve not had time to post it up on my site until now. I’m happy with how it turned out, it being my very first room project, never done it in maya before until taking this class.

(clik for full size)

And here’s my final project for the class. Modeled a Pod Racer :D from Star Wars. No, i’m not a Star wars fanatic. I just decided it would be a fun piece to take on and it was rather enjoyable working on it.
I learnt so much from this one class i took this semester, the professor was great too. As you can probably see already that my texturing skills already improved from the room project to this final project. :)

Everything on the model is hand-painted, no photo-sourcing/layering, except for the metal plating base on the turbine engines. Everything else was diligently(!) painted, up to the very finest details (if its still visible on the screenshots). The part i’m most proud of is the cockpit/pilot cab body. No, no photoshop-layer fx either. the darks and lights n ‘indentations’ were all handpainted..everything seems to have worked. The only tools i used when painting this was the Dodge and Burn and Brush tool. Oh yea for the grime i went to look for a whole bunch of grime-brush sets, readily available via google :)

and it’s still always improving with more i learn.

(clik for full size)

(clik for full size)

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So this is a project i’ve been working diligently on for the past several weeks now for a class i’m taking this semester (which i absolutely love, the teacher’s really cool).

I made some blinds for my room, using individual faces/polys for each blind, making it really expensive. We’re modeling for video Games, so we need to minimize polys wherever best we can, so we can get spend the other polys for other objects we wish to make.

Here’s what i had originally, “66 faces” for 1 set of blinds.

blinds model

blinds model with expensive geometry

So my teacher oh-so-awesome wisdom and experience tipped me off, saying i could easily achieve the same effect using a single plane, with perhaps an alpha map. He didnt exactly say how to do it, and me being so unsure of myself, didnt question more about it.

I went on using my own guesstimates and have come up with a rather decent(i think it is! i’m soo proud of myself!! :D ) “new blinds”.

This new and improved version uses only “10 faces” compared with the original’s “66 faces”.

I’ve deleted the blinds and replaced it with a single plane, followed by hand-painting a blinds-texture in photoshop (weee! im an amateur at texturing/3d modeling so every little successful thing i achieve i get very excited and feel really proud about), together with an alpha map.

128 texture map for blinds with alpha map

128 texture map for blinds with alpha map

So this is the new and improved blinds, with just 10 faces, still works pretty much the same way as the old one did.

Single plane blinds, with transparency

Single plane blinds, with transparency

Expensive vs Cheap blinds model

Expensive vs Cheap blinds model

Yipee! :D Now to carry on working on catching up with the assignment and fix allllll the other textures. I’ll get there.. just you watch! ^_^

Please leave a comment or any other tip you have for me, better ideas/ways i can further improve my work. The only way i learn is by crashing-and-burning, so rip and flame me, i take it well. :D

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